Post by Deleted on Jun 13, 2017 17:09:26 GMT -5
Breakdown: This is basically a roleplay that starts off as a rogue/loner roleplay, but quickly turns into a multiple-group scenario with the intention of hopefully having several organized groups living in the area, some small and some large. Kind of like wolf packs. Any borders that form are not permanent, and only valid as long as the group can successfully defend that territory.
Group rules: Groups that form can be any size, though they have to have at least 3 or more characters in it to be considered a group. They can be called anything you want- a tribe, clan, gang, or just group- whatever. You can have it be any leadership or hierarchy, for example, dictatorship, monarchy, oligarchy, etc. Groups can have their own rules that they can make me aware of- like a general set of rules, or just generally any specific information about the group. Also make sure to let me know where the group's territory is, and make sure it's not already taken by another group. If there's no more room left (which would be pretty rare), look for different options such as combining small groups or splitting up large ones. Talk to other people in the roleplay and see if they'd be willing to roleplay a civil war or something like that. All groups must be joined in-roleplay, and group leaders reserve the right to not allow someone to join.
Time: This is a very fast roleplay, and time is monitored pretty strictly. This is because I know summer won't be around forever, and before we know it, people will be back in school and so I think it would be awesome to see multiple generations of characters before people file out.
Activity: You don't have to be active unless you're the leader or a member of a group with a territory. If you are a leader, and you're gone without warning for over 2 weeks, your group will be declared null. If this happens, two things can happen- someone else in the group can step up and take over, or if no one in the group steps up, it'll be dismantled, the group and it's boundaries will be erased from the map and open for the taking, and all the members of the group will be loners again. Members of a dismantled group can join another group, or they can form new "splinter groups". If you're a member of a group, and you're gone without warning for over 2 weeks, your character will be taken from the group and placed in the "loner" section. You can have your character re-join a group if you come back.
Characters/Ages: Like I previously stated, at the end of every day all the characters will be aged 1 moon. At 120 moons- or 10 years old- your character will die of old age. If you're active, I'll notify you and give you some extra time to have it die on-screen if you wish. If you're inactive (gone for over 2 weeks without warning), that character will be marked as deceased. Every day in real life is 1 moon in roleplay, and so at the end of each day, I'll age up every character without permission. If you want to leave, you don't have to let me know- just let your character(s) die off. You're allowed to have as many characters as you want, just don't make all of them in important roles. I will not delete any characters- they will just be sent to the deceased section of the allegiances once they die.
Roleplay: Have good grammar and at least have 1 line per character. No god-modding, no killing someone else's character without permission, no flying across the map, no mature scenes, and don't get offended if a group doesn't accept your character. Just make your own group if you need to- but don't make it a competition. Groups can be rivals, but don't bring that rivalry outside of the rp. When roleplaying, try to give an idea where you are. Mentioning landmarks such as the pine forest, the moorland, the oak forest, and the desert would be pretty useful. If you are in a group's territory, it would be nice to mention that too. You don't have to do that all the time, just when you feel it's necessary.
The Map: This is the basic territory that the cats will live in- it can fit approximately 120 characters (that is when the roleplay will close), or around 6 groups the size of ThunderClan at the beginning of Into the Wild, but it can fit even more groups if they're smaller than that. If you have a group, let me know where you want their territory to be. I will make their territory larger naturally as they gain more members. The locations and borders of groups will be marked on the map.
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Events Timeline:
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Allegiances:
Frost's Clan - Monarchy - Descendants of Frost have "Frost" as their surname - Tight-knit and weary of strangers, but once someone proves they can be trusted they're welcome
King: Frost - thick-furred white tom with blue eyes, 40 moons (ℓιѕтєиιиg)
Queen: Misty - tortoiseshell she-cat with green eyes, 32 moons, expecting kits (ℓιѕтєиιиg)
Thunder - black and white tom with amber eyes, 20 moons (ℓιѕтєиιиg)
Night - black she-cat with green eyes, 15 moons (ℓιѕтєиιиg)
Loners - Currently not in a group with a territory / Used to be in a group with a territory but has since gone inactive / May or may not be in a small nomadic group
Deceased - Died of natural or unnatural causes
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Family Relations:
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Joining Page: link
Group rules: Groups that form can be any size, though they have to have at least 3 or more characters in it to be considered a group. They can be called anything you want- a tribe, clan, gang, or just group- whatever. You can have it be any leadership or hierarchy, for example, dictatorship, monarchy, oligarchy, etc. Groups can have their own rules that they can make me aware of- like a general set of rules, or just generally any specific information about the group. Also make sure to let me know where the group's territory is, and make sure it's not already taken by another group. If there's no more room left (which would be pretty rare), look for different options such as combining small groups or splitting up large ones. Talk to other people in the roleplay and see if they'd be willing to roleplay a civil war or something like that. All groups must be joined in-roleplay, and group leaders reserve the right to not allow someone to join.
Time: This is a very fast roleplay, and time is monitored pretty strictly. This is because I know summer won't be around forever, and before we know it, people will be back in school and so I think it would be awesome to see multiple generations of characters before people file out.
Activity: You don't have to be active unless you're the leader or a member of a group with a territory. If you are a leader, and you're gone without warning for over 2 weeks, your group will be declared null. If this happens, two things can happen- someone else in the group can step up and take over, or if no one in the group steps up, it'll be dismantled, the group and it's boundaries will be erased from the map and open for the taking, and all the members of the group will be loners again. Members of a dismantled group can join another group, or they can form new "splinter groups". If you're a member of a group, and you're gone without warning for over 2 weeks, your character will be taken from the group and placed in the "loner" section. You can have your character re-join a group if you come back.
Characters/Ages: Like I previously stated, at the end of every day all the characters will be aged 1 moon. At 120 moons- or 10 years old- your character will die of old age. If you're active, I'll notify you and give you some extra time to have it die on-screen if you wish. If you're inactive (gone for over 2 weeks without warning), that character will be marked as deceased. Every day in real life is 1 moon in roleplay, and so at the end of each day, I'll age up every character without permission. If you want to leave, you don't have to let me know- just let your character(s) die off. You're allowed to have as many characters as you want, just don't make all of them in important roles. I will not delete any characters- they will just be sent to the deceased section of the allegiances once they die.
Roleplay: Have good grammar and at least have 1 line per character. No god-modding, no killing someone else's character without permission, no flying across the map, no mature scenes, and don't get offended if a group doesn't accept your character. Just make your own group if you need to- but don't make it a competition. Groups can be rivals, but don't bring that rivalry outside of the rp. When roleplaying, try to give an idea where you are. Mentioning landmarks such as the pine forest, the moorland, the oak forest, and the desert would be pretty useful. If you are in a group's territory, it would be nice to mention that too. You don't have to do that all the time, just when you feel it's necessary.
The Map: This is the basic territory that the cats will live in- it can fit approximately 120 characters (that is when the roleplay will close), or around 6 groups the size of ThunderClan at the beginning of Into the Wild, but it can fit even more groups if they're smaller than that. If you have a group, let me know where you want their territory to be. I will make their territory larger naturally as they gain more members. The locations and borders of groups will be marked on the map.
Last Edited 5:00 PM MT 6/13/2017
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Events Timeline:
---
Allegiances:
Frost's Clan - Monarchy - Descendants of Frost have "Frost" as their surname - Tight-knit and weary of strangers, but once someone proves they can be trusted they're welcome
King: Frost - thick-furred white tom with blue eyes, 40 moons (ℓιѕтєиιиg)
Queen: Misty - tortoiseshell she-cat with green eyes, 32 moons, expecting kits (ℓιѕтєиιиg)
Thunder - black and white tom with amber eyes, 20 moons (ℓιѕтєиιиg)
Night - black she-cat with green eyes, 15 moons (ℓιѕтєиιиg)
Loners - Currently not in a group with a territory / Used to be in a group with a territory but has since gone inactive / May or may not be in a small nomadic group
Deceased - Died of natural or unnatural causes
---
Family Relations:
---
Joining Page: link